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OPEN ROLE

UI/UX Designer

Full-time

Remote

Design user-centered product experiences from research and wireframes to high-fidelity UI.

About the role

Shape digital products that feel intuitive and on-brand. You will lead discovery, create flows and prototypes, and deliver design systems that development teams can build from confidently.

What you will do

Conduct user research, interviews, and usability testing

Create wireframes, user flows, and high-fidelity UI mockups

Build and maintain design systems and component libraries

Present design rationale to clients and internal stakeholders

Collaborate with developers to ensure accurate implementation

What we are looking for

3+ years of UI/UX design experience for web or mobile products

Expert-level Figma skills including components and auto-layout

Strong portfolio demonstrating end-to-end product thinking

Understanding of accessibility standards and responsive layouts

Clear communication and presentation skills

Nice to have

Experience with prototyping tools such as Framer or ProtoPie

Basic HTML/CSS knowledge for design-dev handoff

Background in branding or visual identity work

Apply for this role

Email your resume directly to us. Attach your resume (PDF or Word) and include a short note about why you are a great fit.

support@appklet.com

Your email app will open with the subject pre-filled. Attach your resume before sending. We review every application and respond within a few business days.

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FAQ

Common questions about the ui/ux designer role

Answers about applying, expectations, and what it is like to work in this position.

Is the UI/UX Designer role fully remote?

This role is listed as Remote. We collaborate through Figma, video calls, and async feedback with design and development teammates.

Will I present designs to clients?

Yes. Designers regularly walk clients through research findings, flows, and UI rationale as part of project delivery.

What tools does the design team use?

Figma is our primary design tool. We also use prototyping and research tools depending on project needs, such as Maze or Framer.

Will I work on design systems?

Often yes. Many projects include component libraries, tokens, and documentation that product teams can scale over time.